Reviewed · GHOST & UNDERGROUND VAULTS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh turns into a puzzle trail. I like the flexibility most: start any time, pause when you want, and pick it back up later. I also like that it works offline, so you can keep moving even if your phone signal is spotty. The main drawback to consider is that this is an app-led scavenger hunt, so if you dislike tricky clues or you want everything spoon-fed, you may feel a bit tugged along the route.
This game-style tour lets you hit big-name stops and lesser-known corners at your own speed, with the grim stories turned into challenges as you go. You’re aiming your phone at key landmarks and answering questions by looking around on foot, from The Mound down into the Old Town.
In This Review
- Key Highlights at a Glance
- A Game-First Tour of Edinburgh’s Dark Corners
- Value and Timing: 1 Hour, Start Any Time
- Start at The Mound, Then Chase Clues Across Old Town
- Edinburgh Castle: Fortress Views Without the Stress
- St Giles’ and Mary King’s Close: Two Kinds of “Down Under” Edinburgh
- Greyfriars Bobby’s Fountain and the Grassmarket’s Grim Edge
- New College, Old College, and Modern Art: When the Theme Gets Surprising
- Tips for Getting through the App Without Frustration
- Who This Game Tour Is Best For
- Should You Book Ghosts of Edinburgh: Bloody Past?
- FAQ
- How long does the Ghosts of Edinburgh: Bloody Past game take?
- Can I start the game at any time?
- Do I need an internet connection to play?
- Where do I start and where do I end?
- Is there a physical tour guide with me?
- What language is the experience offered in?
- What if my group has more than 15 people?
- Is this a private experience?
- Is cancellation free?
Key Highlights at a Glance

- Start-and-stop freedom: choose your own start time and take breaks without scrambling your schedule
- Plays offline: no internet connection needed once you’re set
- Challenge-based sightseeing: you scan landmarks and earn the next step by finding answers in place
- Old Town to New Town mix: famous sites plus quieter spaces on a single walking arc
- Family-friendly spook level: it’s fun and eerie rather than frightening
- Private group setup: only your group participates in the activity
Not spooked yet? More vaults, closes and ghost walks beneath the Old Town.
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A Game-First Tour of Edinburgh’s Dark Corners
Ghosts of Edinburgh: Bloody Past is built like an exploration game, not a lecture. Instead of following a talking guide, you’re prompted to find answers at real places across the city. That changes the feel right away: you walk slower, you look up more, and you spend time noticing details that a quick bus tour often misses.
The “Bloody Past” theme leans into Edinburgh’s haunted-and-grim reputation, but it doesn’t turn into a horror show. One review nailed the tone as just spooky enough, especially if you’re doing it with a teen. That’s a good sign if you want atmosphere without panic.
Because it’s self-paced, you control the pace of the scares. If you want an easy stroll, you can do that. If you want to race through before it gets cold, you can. Just know the experience depends on your phone and your willingness to solve on the spot.
Value and Timing: 1 Hour, Start Any Time

At about $7.21 per person for roughly an hour, this is priced like an activity add-on, not a premium guided tour. The value comes from flexibility: you don’t have to lock into a single timed departure and you don’t need to reschedule if your plans shift. You can also take a break during the game and resume later, which matters in Edinburgh where weather and crowds can change fast.
It’s also smart that the booking averages around 21 days in advance. That suggests this is a popular, easy-to-book option rather than something you must plan months ahead. If you’re building a flexible itinerary, this works well because it can slot into a morning, afternoon, or evening.
Two practical notes help you get your money’s worth. First, treat it like a walking activity, not a sit-and-watch one. Second, give yourself time to settle the app before you’re on the move, especially if you’re traveling with friends and everyone is trying to load the game at once.
Start at The Mound, Then Chase Clues Across Old Town

Your starting point is The Mound (Edinburgh EH2 2EL). This artificial slope is more than a landmark name—it links Edinburgh’s New Town and Old Town. It was formed by dumping around 1,501,000 cartloads of earth excavated from the New Town foundations into Nor Loch, which was drained in 1765 and became today’s Princes Street Gardens.
That’s a perfect first step for a game like this because it sets context fast. You’re told to look around for answers, and the space itself helps you understand how the city reshaped its geography. In plain terms: Edinburgh didn’t just grow; it was engineered.
Then the tour pivots toward the skyline. The game has you solving challenges and moving to the next location, so your walk becomes part of the fun. The catch is that if you hate moving between points, this format may feel like a lot of back-and-forth. Worn shoes help, and I’d plan on stopping often to read and scan.
Edinburgh Castle: Fortress Views Without the Stress

Edinburgh Castle sits on Castle Rock and dominates the skyline. Even before you connect with any specific legend, the setting does the work: stone, height, and a view that makes the whole city feel compact and important at the same time.
For the game challenge here, you’re looking around to find the answer before you move onward. That’s the key idea: you’re not just passing by; you’re using your eyes to confirm details. Some clues can feel a little demanding because you must hunt for the right spot, not just stand anywhere.
One important consideration from the experience format: paid attraction entry shouldn’t be required to play. If something seems to imply you must enter a ticketed area, try to solve it from what you can see outside first. If you’re stuck, use the support contact shown by the provider ([email protected]) rather than forcing an expensive detour.
A handful of other Edinburgh outings that caught our eye
St Giles’ and Mary King’s Close: Two Kinds of “Down Under” Edinburgh

St Giles’ Cathedral traces back to about 1130, when a parish church served Edinburgh during the reign of King David I. It was granted to the Lazarites, and the dedication ties to St Giles as the patron saint of lepers, later becoming associated with Edinburgh itself.
In this game, that deeper religious thread becomes practical. You’re not asked to memorize facts; you’re asked to notice what’s in front of you and find the answer at the site. That makes St Giles’ feel less like a stop you rush through and more like a place where the city’s identity is carved into stone.
Next comes Mary King’s Close, a historic close under buildings on the Royal Mile. It’s named for Mary King, a merchant burgess who lived there in the 17th century. Here, the idea of haunted space becomes literal: you’re moving in Edinburgh’s layered street system, where streets once functioned differently than they do today.
If you’re doing this at night, these are the stops that create real mood. If you’re doing it in daylight, you’ll still get the satisfaction of solving, but the “ghostly” feeling comes more from the stories than from shadows. Either way, take a moment to slow down at each location. The clues reward patience.
Greyfriars Bobby’s Fountain and the Grassmarket’s Grim Edge

The Greyfriars Bobby Fountain includes a life-size statue of Greyfriars Bobby created by William Brodie in 1872. The funding came from Baroness Burdett-Coutts, and the statue was unveiled on 15 November 1873. It sits near the main entrance to Greyfriars Kirkyard.
What’s useful here is contrast. Even though the overall theme is bloody and haunted, this stop gives you a grounding story you can recognize. The game challenge at this location encourages you to look carefully at what’s placed where, turning the fountain into a readable landmark instead of just a photo spot.
Then you walk to the Grassmarket. Dating back to the 1300s, it was used for cattle fairs and stables, and around the 1670s it became a trading point for goods. It also carried out public executions, which is where the tone turns noticeably darker.
In a game format, that mix of everyday life (market, trading) and public punishment (executions) becomes more vivid. You’re not hearing a lecture; you’re standing in the same urban space where those stories played out. Just be ready: this isn’t a gentle walk through pretty streets—it’s a walk through the city’s past, including parts that are hard to stomach.
New College, Old College, and Modern Art: When the Theme Gets Surprising

Not every stop screams ghosts. New College, for example, is a theological college of the Free Church of Scotland. Classes began in Edinburgh’s New Town on 1 November 1843, and the college moved to the Mound soon after. The foundation stone for the current building was laid by Rev Dr Thomas Chalmers on 3 June 1846.
This stop adds a different kind of “story.” Instead of legends that feel supernatural, you get an institutional backbone: education, religion, and architecture shaping the city’s future. For the game, you’ll still be hunting for answers by looking around, but the payoff is a sense of how Edinburgh built its social systems.
Then there’s the Scottish National Gallery of Modern Art. It opened in August 1960 at Inverleith House in the Royal Botanic Garden, moved to its current site at Modern One on Belford Road in 1984, and Modern Two opened across the road in March 1999. The theme twist is real: modern art shows up inside a “bloody past” route.
Old College rounds things out. It’s a University of Edinburgh building on South Bridge, housing parts of the university administration, the School of Law, and the Talbot Rice Gallery. It was originally called New College and designed by Robert Adam to replace older buildings.
That late-stage mix can be a win if you like variety. You get grave-and-legend, then you get institutions and the arts. The drawback is simple: if you want only the most haunted, skull-and-candle vibe, these academic and modern stops might feel like a gear shift. Still, they add depth to the city beyond the obvious spooky photo ops.
Tips for Getting through the App Without Frustration

This experience lives or dies on phone usability. It includes a mobile ticket, and it doesn’t require an internet connection to play. Offline play is a big deal in Edinburgh, where signal can wobble in pockets.
Still, a few practical tips can save you time and stress:
- Start early enough to test the app. If it takes time to load into your account, you don’t want to be racing daylight.
- Read the prompts slowly. Some challenges can be tricky, and rushing makes them feel harder than they are.
- Expect walking between perimeter points. Some stops may require you to reach the specific spot the clue is tied to, not just see it from across the street.
- If you hit a contradiction about paid entry, pause and contact support using [email protected] rather than forcing extra tickets.
One more small tactic: take short breaks. The whole experience is designed so you can stop and resume later, and that helps if you’re doing it with friends who want snacks or photos.
Who This Game Tour Is Best For
This is a strong pick for people who like self-guided exploration but still want structure. If you’ve ever wandered Edinburgh and wished you knew exactly where to look next, the game format gives you that nudge without hiring a guide.
It’s also a good match for families and groups of friends. The spook level is described as fun and appropriately scary rather than intense. If you’re traveling with a teen, this is the kind of activity that can feel like bonding instead of babysitting.
If you dislike puzzles or you want a straightforward narrative, you might find it frustrating. Some clues can be tricky to decipher, and the need to solve before moving onward can feel like a hurdle.
For groups, it’s private in the sense that only your group plays. If your group is larger than 15 people, the provider recommends making multiple bookings so everyone can participate smoothly.
Should You Book Ghosts of Edinburgh: Bloody Past?
Yes—if you want a flexible, low-cost way to experience Edinburgh through stories you uncover on foot. At around $7.21 per person and about an hour long, it’s an easy slot into a day, especially if you like a bit of mystery and you don’t mind using your phone to guide you.
I’d skip it if you strongly prefer a human guide, you hate app-based activities, or you’re traveling with someone who gets annoyed by puzzles. In those cases, you might feel pulled along by the next-step structure.
For most people, this hits a nice balance: real landmarks, a controlled walking route, offline play, and a spook factor that stays fun.
FAQ
How long does the Ghosts of Edinburgh: Bloody Past game take?
It takes about 1 hour, approximately. You can take breaks and resume later without needing to rebook.
Can I start the game at any time?
Yes. The experience is flexible, and you can start at any hour.
Do I need an internet connection to play?
No. You can play offline, so you do not need internet connection to use the game.
Where do I start and where do I end?
You start at The Mound, Edinburgh EH2 2EL, and the game ends at 100 W Bow, Edinburgh EH1 2HH.
Is there a physical tour guide with me?
No. This is self-guided, so it’s not a guided walking tour with a person leading you.
What language is the experience offered in?
It’s offered in English.
What if my group has more than 15 people?
If your group is larger than 15, you can make multiple bookings so everyone can participate.
Is this a private experience?
Yes. It’s listed as private, meaning only your group will participate.
Is cancellation free?
Free cancellation is available up to 24 hours in advance for a full refund. If you cancel less than 24 hours before the start time, the amount paid will not be refunded.
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