Reviewed · WALKING TOURS
Edinburgh New Town: City Walking Tour & Exploration Game
Puzzle-walking makes Edinburgh feel like a game. This self-guided New Town quest uses your phone to turn Georgian streets, gardens, and big viewpoints into a route with clues, challenges, and points.
I especially like the escape-room twist without the stress of a timed room, because you can go at your own pace and stop for coffee or photos. My other favorite bit is the value: one ticket covers up to 5 people, so the cost can work out well for small groups. One caution: it’s not an easy stroll for everyone, since it involves stairs and the notes say it’s not suitable for wheelchairs or prams (even though it’s marked wheelchair accessible).
In This Review
- Key points before you go
- What this New Town quest really feels like
- Price and value for up to 5 people
- Route basics: Calton Hill to St Andrews Square (about 2.2 miles)
- Calton Hill start: big views and your first set of clues
- The Georgian streets and Princes Street Gardens stretch
- St Andrews Square finish: wrapping up your points
- Using the app well: phone, English, and the pen you must bring
- Timing in Edinburgh: go in daylight and plan for breaks
- Who should do this quest, and who should skip it
- Should you book this Edinburgh New Town Quest?
- FAQ
- Where does the quest start?
- Do we need a guide with us?
- What language is the app in?
- How long does the quest take and how far do we walk?
- Can we choose our start time?
- Is it suitable for wheelchairs or strollers?
Key points before you go

- Start whenever you want: you’re not locked into one tour time, and you can play during daylight hours
- No guide on site: it’s just you and the Go Quest Adventures app
- Escape-room style challenges: puzzles and tasks along the way keep you moving with a purpose
- A clear route idea: it begins at Calton Hill, then winds through New Town toward St Andrews Square
- Bring the right gear: you need a charged smartphone plus a pen and paper
- Good for small groups: up to 5 people can play under one price, with kids under 8 noted as free
A handful of other Edinburgh outings that caught our eye
- Edinburgh: Harry Potter Magical Guided Walking Tour★ 4.8 · 11,944 reviews
- Edinburgh Castle: Guided Walking Tour with Entry Ticket★ 4.7 · 11,699 reviews
- Underground Vaults Walking Tour in Edinburgh Old Town★ 4.5 · 8,506 reviews
- Edinburgh Castle: Guided Walking Tour with Entry Ticket★ 5.0 · 5,540 reviews
What this New Town quest really feels like

This experience turns Edinburgh’s New Town into an outdoor game. Instead of following a guide’s script, you follow a trail of prompts in the Go Quest Adventures app. You’ll solve puzzles, complete challenges, and collect points as you move between major spots and lesser-known corners of the neighborhood.
What makes it appealing is the balance between structure and freedom. You get a route and tasks, but you don’t have a group to keep up with. For me, that matters in Edinburgh, where the streets can pull you in five directions at once and you want control over your pace.
The feedback you’ll see on sites isn’t about polished theater or a fancy museum add-on. It’s about the fun factor—one verified booking from France summed it up as playful and enjoyable, which matches what the whole concept is aiming for.
Price and value for up to 5 people

At $37 per group up to 5, you’re not paying per head the way many classic guided walking tours do. If you’re traveling as a couple, the math is still workable, because your total cost stays the same whether it’s 2 or 5 people. With 4–5 people sharing, it can feel like a bargain for a few hours of guided-style entertainment.
The tradeoff is also clear: you’re paying for the app and the quest experience, not for a human guide or attraction tickets. Entry to attractions is not included. So if your idea of a perfect day is fully packaged with museum admissions, you’ll want to plan those separately.
Think of it like paying for a “self-guided escape game.” If puzzles are your thing, it’s good value. If you’d rather roam without tasks, you might prefer a standard walk plus a map.
Route basics: Calton Hill to St Andrews Square (about 2.2 miles)

The quest is built around one logical arc through New Town. It starts at Calton Hill, then takes you through Georgian streets and Princes Street Gardens, and ends at St Andrews Square.
You’re looking at about 2.2 miles of walking. That’s not huge, but it’s enough to take up most of an afternoon—especially if you stop to solve puzzles carefully, then pause for cafes and breaks. The stated average time is 2.5 to 3.5+ hours, depending on your pace and how often you take detours for shopping or rest.
One more practical detail: the notes recommend daylight play. You can technically do it anytime, but solving clues and reading small details is hard in the dark. If you like moving quickly and keeping your phone screen bright, daylight will make the experience smoother.
Calton Hill start: big views and your first set of clues

You’ll begin at Calton Hill. Even before you get fully into the quest, this area is an excellent starting choice because it gives you a sense of Edinburgh’s layout fast. You’ll get far-reaching city views, which helps you orient yourself for everything that comes next.
From a game-design point of view, starting with a high viewpoint also makes the first puzzles feel less like chores. You’re outside, looking around, and then you’re asked to connect what you see with the next steps. It’s a good way to wake up your attention without needing to have studied beforehand.
If you arrive a little early, take five minutes to breathe and look out over the city. Then start the app and follow its instructions from there. It’ll help you avoid the common new-quest mistake: powering through the opening clues without actually taking in the setting.
A handful of other Edinburgh outings that caught our eye
The Georgian streets and Princes Street Gardens stretch

After the first leg, the quest guides you into the Georgian streets character of New Town. This is where the experience starts to feel extra Edinburgh: elegant facades, ordered streets, and the kind of tidy urban planning that makes a self-guided route easier to follow than in older, more maze-like parts of the city.
Then you’ll reach Princes Street Gardens. That’s a helpful shift in pace during a walking quest because gardens give you room to slow down. You can take a breath between tasks, and it’s also where you’re likely to find a natural spot to regroup if you’re traveling with kids, older relatives, or anyone who prefers shorter bursts of walking.
The quest’s whole point here is that you’re not just sightseeing. You’re performing small actions—solving, checking, responding to prompts—while you walk. That keeps you from drifting into “photo, next stop, repeat” mode and gives your route a reason to exist.
St Andrews Square finish: wrapping up your points
Your quest ends at St Andrews Square, which is a smart finale. It’s the kind of location where you can feel like you’ve completed a loop through New Town rather than “got lost and then found your way back.”
By the time you finish, you’ll have earned points along the way. The app also supports a competitive streak: you can try to top the leaderboard, or you can ignore that and just enjoy the stroll. Either way, the end feels satisfying because you’ve worked through tasks that carried you to the finish line.
If you want a smooth finish, plan your return transport or your next meal loosely. You’ll likely want a snack or drink once you’re done, and leaving yourself a small buffer makes that easy.
Using the app well: phone, English, and the pen you must bring

This is a phone-based activity, so your smartphone matters. You’ll need your own device. You’ll also want it charged, because you’re relying on the screen to see instructions and complete puzzle steps.
The app is available in English only, so if your group includes anyone who struggles with English, this could slow you down. The app also says you should bring a pen and paper. That’s a big deal. Even if you love typing, puzzles often go faster with handwritten notes and quick sketches.
Another practical point: you don’t download a PDF or print anything. After you redeem your code from the email, you follow the instructions inside the app. That keeps packing light easy, but it also means you should double-check you can access your email and the code before you head out.
Timing in Edinburgh: go in daylight and plan for breaks

The quest notes recommend playing in daylight hours. That’s not just for comfort. It affects accuracy. When you’re solving clue steps, you need readable details and good visibility for checking what you’re looking at.
Plan for breaks because the route is about 2.2 miles, and the experience is designed to take real time. Expect 2.5 to 3.5+ hours if you’re stopping for rests, cafes, or shopping sprees. Edinburgh is very good at turning a “quick coffee” into 45 minutes, so build that in rather than fighting it.
My advice: decide in advance what kind of pace you want. If you’re racing for the leaderboard, keep breaks short and avoid starting the next clue sequence too slowly. If you’re sightseeing-first, treat puzzles as part of the walk and let time stretch.
Who should do this quest, and who should skip it

This is a great fit for couples, families, and groups of friends who like moving through a city in a playful way. It can also work for a team-building style outing because the app encourages shared problem-solving—especially when several people are scanning for answers and trading ideas.
Families: there’s some conflicting detail you should take seriously. The listing includes children under 8 as free, but it also lists children under 8 as not suitable. To be safe, if you’re traveling with young kids, I’d treat 8+ as the better age range for comfort and puzzle enjoyment.
Accessibility: the info says wheelchair accessible, but it also states the quest is not suitable for wheelchair users or prams due to stairs. In real-life terms, assume stairs are a major factor. If you or someone in your group uses a wheelchair or stroller, you should avoid this unless you can confirm an alternate route that keeps you comfortable on steps.
If you hate puzzles, don’t want phone time, or prefer purely commentary-based sightseeing, a standard guided walk may suit you better.
Should you book this Edinburgh New Town Quest?
Yes, if you want a low-pressure, self-guided walk that gives you structure through puzzles. You’ll likely enjoy it most if you like turning landmarks into a game, and if your group can work together with a phone, a pen, and a little patience.
Think twice if you’re traveling at night, because clue-solving is harder in the dark. Also think carefully if accessibility is a concern, since stairs are called out and stroller or wheelchair suitability is flagged as a problem. And if you need attraction entry included, remember that entry is not part of the package.
If your ideal Edinburgh day mixes scenery, smart prompts, and the freedom to pause when you feel like it, this quest is a solid value way to spend a few hours in New Town.
FAQ
Where does the quest start?
You start at Calton Hill. Download the Go Quest Adventures app, redeem the code emailed to you, and follow the in-app instructions to begin.
Do we need a guide with us?
No. This is self-guided and you play through the Go Quest Adventures app. There’s no guide on site.
What language is the app in?
The app is English only.
How long does the quest take and how far do we walk?
It’s about 2.2 miles long, and it usually takes around 2.5 to 3.5+ hours depending on your group pace and how often you take breaks.
Can we choose our start time?
Yes. You can start whenever you want, with instant access after redeeming your code, and you’re encouraged to play during daylight hours.
Is it suitable for wheelchairs or strollers?
The info includes wheelchair accessibility, but it also says the quest is not suitable for wheelchair users or prams due to stairs. If you need step-free access, this likely won’t work as listed.
More Walking Tours in Edinburgh
- Edinburgh: Harry Potter Magical Guided Walking Tour★ 4.8 · 11,944 reviews
- Edinburgh Castle: Guided Walking Tour with Entry Ticket★ 4.7 · 11,699 reviews
- Underground Vaults Walking Tour in Edinburgh Old Town★ 4.5 · 8,506 reviews
- Edinburgh Castle: Guided Walking Tour with Entry Ticket★ 5.0 · 5,540 reviews
- Edinburgh Castle Guided Walking Tour in English★ 5.0 · 5,214 reviews
More Tours in Edinburgh
- Edinburgh: Loch Ness, Glencoe & the Scottish Highlands Tour★ 4.6 · 17,446 reviews
- Edinburgh: Harry Potter Magical Guided Walking Tour★ 4.8 · 11,944 reviews
- Edinburgh: Underground Vaults Tour★ 4.6 · 11,758 reviews
- Edinburgh Castle: Guided Walking Tour with Entry Ticket★ 4.7 · 11,699 reviews
- From Edinburgh: Loch Ness, Glencoe & Scottish Highlands Tour★ 4.7 · 11,381 reviews
More Tour Reviews in Edinburgh
- Edinburgh: Loch Ness, Glencoe & the Scottish Highlands Tour★ 4.6 · 17,446 reviews
- Edinburgh: Harry Potter Magical Guided Walking Tour★ 4.8 · 11,944 reviews
- Edinburgh: Underground Vaults Tour★ 4.6 · 11,758 reviews
- Edinburgh Castle: Guided Walking Tour with Entry Ticket★ 4.7 · 11,699 reviews
- From Edinburgh: Loch Ness, Glencoe & Scottish Highlands Tour★ 4.7 · 11,381 reviews
Fresh off the cobbles: newer Edinburgh tours we have written up
Walking Tours, compared.
★ 4.8Harry Potter Magical Guided Walking TourFrom $1911,944 reviews
★ 4.7Edinburgh Castle: Guided Walking Tour with Entry TicketFrom $4911,699 reviews
★ 4.5Underground Vaults Walking Tour in Edinburgh Old TownFrom $338,506 reviews
★ 5.0Edinburgh Castle: Guided Walking Tour with Entry TicketFrom $515,540 reviews
★ 5.0Edinburgh Castle Guided Walking Tour in EnglishFrom $525,214 reviews
★ 5.0Edinburgh Darkside Walking Tour: Mysteries, Murder and LegendsFrom $293,862 reviews
★ 4.8Old Town History and Tales Walking TourFrom $242,361 reviews
★ 5.0Haunted Vaults Walking Tour in EdinburghFrom $332,183 reviews
Browse the lists this tour appears in










